Heroes

Human, Warrior

Militiaman

A common peasant who decided to trade the fields and plow for the battlefield and a club. Not much of a warrior.

390

Attack

1

Attack radius

1600

Health

4%

Critical Chance

12%

Defend

3

Speed

Passive Skill Underestimated by Opponent Attacks ignore half of the opponent's armor.
Human, Ranger

Hunter

He is well-versed in the tracks of various beasts and navigates the forest with ease, though none of this helps him in battle, unlike his trusty bow.

450

Attack

4

Attack radius

1500

Health

8%

Critical Chance

8%

Defend

2

Speed

Active Skill Hunter's Mark Deals 100% damage and applies a mark for 3 turns (damage to marked target +30%). Only one active mark can exist.
Passive Skill Beast Knowledge Damage to Animals increased by 10%.
Human, Mage

Wizard's Apprentice

Not yet a wizard, but no longer an ordinary human. The first step towards power and mastering magical flows has been taken.

430

Attack

2

Attack radius

1300

Health

12%

Critical Chance

4%

Defend

3

Speed

Active Skill Flame Seal Ignites a specified hex within a 5-hex radius. Anyone stepping on the fire burns for 3 turns, taking 30% damage per turn and igniting each hex they pass through.
Human, Warrior

City Guard

He has seen much in his lifetime. Thus, he does not rush into attack, preferring to 'play defensively'.'

370

Attack

1

Attack radius

1650

Health

2%

Critical Chance

14%

Defend

3

Speed

Active Skill All on Me All opponents receive the status 'Deals 30% less damage to everyone except the guard' for 1 turn or as long as the guard is alive.
Elf, Ranger

Elven Scout

With a silent step, keen eye, and accurate hand... This is why you should not trespass into the forests of the Lake Edge.

440

Attack

5

Attack radius

1400

Health

8%

Critical Chance

8%

Defend

2

Speed

Active Skill Arched Shot Performs an attack that ignores obstacles and deals 50% damage.
Passive Skill Adjustment Every second shot at the same target deals an additional 20% damage.
Goblin, Warrior

Goblin

Goblins like this one regularly raid settlements and fishing villages, plundering them and fleeing before soldiers arrive.

380

Attack

1

Attack radius

1600

Health

3%

Critical Chance

12%

Defend

3

Speed

Active Skill Jagged Blade Deals 150% damage. Inflicts bleeding, dealing 15% damage per turn. Skill cooldown: 3 turns.
Passive Skill Sweeping Shaft Targets in a cone from the primary also receive 40% damage when attacked. также получают 40% урона при атаке.
Animal, Warrior

Guard Dog

A loyal yet perpetually disgruntled guard dog. Such dogs are often kept by wealthy individuals to protect their mansions.

370

Attack

1

Attack radius

1600

Health

7%

Critical Chance

10%

Defend

5

Speed

Active Skill Bite Inflicts injury, dealing 150% damage. Can be applied to a target at any height. Cooldown: 3 turns.
Human, Support

Healer

The recipes for her potions have been passed down through generations, having restored many a brave warrior.

320

Attack

3

Attack radius

1400

Health

3%

Critical Chance

12%

Defend

3

Speed

Active Skill Healing Word Restores 250 health to all allies in the area of effect.
Undead, Warrior

Revenant

It's unclear what is more dangerous: his massive cleaver or the strong stench emanating from him.

320

Attack

1

Attack radius

1500

Health

0%

Critical Chance

17%

Defend

2

Speed

Passive Skill Dead Flesh Immune to poison/bleeding.
Undead, Shooter

Skeleton Archer

Only the gods know what magic keeps these old bones together and shooting so accurately with a bow.

480

Attack

4

Attack radius

1450

Health

6%

Critical Chance

8%

Defend

2

Speed

Passive Skill Dead Flesh Immune to poison/bleeding.
Human, Support

Sun Priest

From his hands flows celestial light, cleansing and healing wounds. An indispensable ally and loyal friend.

350

Attack

2

Attack radius

1550

Health

3%

Critical Chance

15%

Defend

2

Speed

Active Skill Healing Ray Restores 120% of attack to a single target. Applies a status for 3 turns that reduces the effectiveness of this skill by 50%. No cooldown.
Passive Skill Holy Word Damage to Undead +17%.
Human, Support

Guild Alchemist

Someone has to test the guild's new potions, and it's best done in battle.

350

Attack

2

Attack radius

1560

Health

5%

Critical Chance

12%

Defend

3

Speed

Active Skill Cleansing Brew Removes all negative effects from all allies within a 2-hex radius and grants vigor for 3 turns.
Passive Skill Strong Tincture Restores 100 HP to self every turn.
Human, Warrior

Veteran Landsknecht

Fights for whoever pays more. But if he's on your side, you can rest assured your back is safe. He is loyal to the contract from the first to the last letter.

400

Attack

1

Attack radius

1650

Health

6%

Critical Chance

14%

Defend

3

Speed

Active Skill Piercing Strike Deals 100% damage to the target and 50% to the enemy directly behind in a straight line. Cooldown: 2 turns. If the target is on higher ground, knocks them down and stuns for 1 turn.
Passive Skill Familiar Foe Damage to legendary and mythical heroes +10%.
Goblin, Assassin

Gruk the Poisoner

Once, he snuck into a besieged fortress and poisoned the well, leading to the capture of Wardlow Fortress without a fight.

450

Attack

1

Attack radius

1150

Health

13%

Critical Chance

5%

Defend

3

Speed

Active Skill Poisonous Surprise Throws a vial of poison, dealing 20% damage and poisoning the hex and adjacent ones for 4 turns. Anyone stepping on this hex is poisoned, taking 30% damage per turn.
Passive Skill Poisonous Blade Inflicts poison on hit, dealing 20% damage per turn.
Undead, Warrior

Ghoul

If you ever wonder 'Why burn corpses?' - I suggest you look into his kind eyes.

380

Attack

1

Attack radius

1400

Health

6%

Critical Chance

10%

Defend

3

Speed

Active Skill Grave Plague Deals 80% damage to the opponent, applying a mark. If the hero dies with an active mark, they turn into a Ghoul and fight on the side of the hero who applied the mark for 1 round. The mark disappears upon the death of the Ghoul who applied it.
Passive Skill Dead Flesh Immune to poison/bleeding.
Undead, Mage

Lich

In the empty eye sockets of this creature, one can see the experience of dozens of generations. Though not everyone manages to do so.

490

Attack

3

Attack radius

1450

Health

11%

Critical Chance

7%

Defend

3

Speed

Active Skill Negative Energy Deals 140% damage to a non-Undead enemy and applies a status that reduces outgoing healing by 20% for 5 turns.
Passive Skill Dead Flesh Immune to poison/bleeding.
Human, Assassin

Adventurer

Lost in ancient crypts, this adventurer will gladly join any party for the right price. Any party at all.

500

Attack

1

Attack radius

1100

Health

15%

Critical Chance

7%

Defend

3

Speed

Active Skill Dagger Strike Deals 130% damage to the enemy and inflicts Bleeding for 5 turns, dealing 10% damage per turn.
Passive Skill Dirty Money A player with an Adventurer in their party receives 20% more gold and 30% less rating upon victory.
Elf, Mage

Elven Oracle Elthiar

Neither the past nor the future can escape his gaze. Some say he can even influence fate.

510

Attack

3

Attack radius

1440

Health

13%

Critical Chance

6%

Defend

3

Speed

Active Skill Intervention in Fate Allies within a 2-hex radius fully recharge their abilities.
Passive Skill Posthumous Prediction Upon the oracle's death, a random ally restores 700 HP.
Animal, Assassin

Blightwood Spider

Blightwood is teeming with these creatures, the size of a cow. However, they are not hastily exterminated, as ropes made from their webs are incredibly strong. And the fact that they sometimes eat those collecting the webs, well, that's life.

550

Attack

1

Attack radius

1250

Health

16%

Critical Chance

6%

Defend

4

Speed

Active Skill Web Shot Shoots a web at a target up to 3 hexes away, dealing 10% damage and applying Shackles. If the target is on higher ground, envelops them in a cocoon, dealing 50% damage and applying Stun.
Passive Skill Poisonous Bite Poisons the target. The target takes 75 damage per turn.
Undead, Mage

Necromage of the Dead Dawn

In the world of the undead, such as he might be called doctors. After all, they too bring back to life. Well, almost.

450

Attack

4

Attack radius

1300

Health

12%

Critical Chance

4%

Defend

3

Speed

Active Skill Raise Undead Summons a random Undead hero of common rarity at the site of a non-Undead hero's death. The summoned Undead has 70% of the original stats. Can control up to 2 simultaneously raised Undead.
Passive Skill Necromage's Presence Increases Attack and Health of all allies with the Undead type by 10%.
Undead, Mage

Countess Moldreelia

Poisoned at her own wedding by her sister, she vowed to avenge all responsible. But over time, the countess forgot the reasons, and only hatred for all living things remained. Her hatred is so strong that even death could not claim her.

570

Attack

4

Attack radius

1500

Health

12%

Critical Chance

6%

Defend

3

Speed

Active Skill Countess's Embrace Applies a status to the enemy, dealing 30% damage for 5 turns. If the target dies, it transfers to the nearest enemy and refreshes.
Passive Skill Dead Flesh Immune to poison/bleeding.
Human, Warrior

Magister of the Order of Oltrodor

Oltrodor has held the position of Magister of the Cleansing Flame Order for 315 years. The flame grants him long life and incredible power.

400

Attack

1

Attack radius

1770

Health

3%

Critical Chance

22%

Defend

3

Speed

Active Skill Magister's Blessing All allied heroes in adjacent hexes gain +30 armor while the skill is active. The focus is broken if the hero takes any action, is stunned, or moves. Cooldown: 2 turns.
Passive Skill Holy Warrior Deals +20% damage to demons and undead.
Undead, Warrior

Ferdinand

The younger brother of Oltrodor could not come to terms with his brother's greatness. He found his own path to power and authority... Controlling death makes it easy to rise.

450

Attack

1

Attack radius

1600

Health

5%

Critical Chance

12%

Defend

3

Speed

Active Skill Turn to Undead Transforms any non-Undead enemy creature with current health below 20% into a random Undead hero of uncommon rarity, with 70% of the original stats, and gains control over it. Can control a maximum of 1 turned Undead at a time.
Passive Skill Necromage's Presence Increases Attack and Health of all allies with the Undead type by 10%.
Goblin, Warrior

Vgherg, Chieftain of the Yellowhands

Having subdued several small clans, he gathered a massive army. Vgherg is ready to challenge the Yellowhands' ancestral enemy - the Blackstone clan.

500

Attack

1

Attack radius

1700

Health

10%

Critical Chance

13%

Defend

3

Speed

Active Skill Evisceration Deals 250% damage. Inflicts Trauma and Bleeding on the target, dealing 35 HP damage per turn. The chieftain himself takes damage equal to 50% of the damage dealt by the skill. Cooldown: 5 turns.
Passive Skill Chieftain's Will All allied living goblins gain +1 initiative and +3% critical chance.
Human, Warrior

Doctor Falkor

A small and weak body does not hinder the valor of the greatest knight and the madness of the greatest scientist from intertwining.

640

Attack

1

Attack radius

3400

Health

4%

Critical Chance

13%

Defend

3

Speed

Active Skill Switchable Modes: Smash and Blast Smash. The Squire assumes a defensive stance and engages in melee combat, adopting Warrior attributes.
Blast. The Squire readies their cannon, gaining a 4-hex attack range and Shooter attributes.
Passive Skill Doctor and Squire Doctor Falkor and his piloted Squire take up 2 slots in the squad. Together, they move through the air, ignoring obstacles.